-
Be Like a Crow: a solo RPG
Vendor:Critical Kit LtdRegular price From £6.00 GBPRegular priceUnit price per -
Crowthulhu - a Cosmic Horror Setting for Be Like a Crow
Vendor:Critical Kit LtdRegular price From £3.99 GBPRegular priceUnit price per -
A Fistful of Feathers - A Wild West Setting for Be Like a Crow
Vendor:Critical Kit LtdRegular price From £3.99 GBPRegular priceUnit price per -
Korvus- a Mörk Bork inspired expansion for Be Like A Crow
Vendor:Critical Kit LtdRegular price From £3.99 GBPRegular priceUnit price per -
Tales from The Crow's Nest Setting for Be Like a Crow
Vendor:Critical Kit LtdRegular price From £3.99 GBPRegular priceUnit price per -
Be Like a Cat
Vendor:Critical Kit LtdRegular price From £10.00 GBPRegular priceUnit price per -
Aces Over The Adriatic - Solo RPG rulebook
Vendor:Critical Kit LtdRegular price From £6.00 GBPRegular priceUnit price per -
Death In Berlin - Solo RPG rulebook
Vendor:Critical Kit LtdRegular price From £6.00 GBPRegular priceUnit price per -
d666, A solo hell building RPG
Vendor:Tim RobertsRegular price From £5.00 GBPRegular priceUnit price per£5.00 GBPSale price From £5.00 GBPSale -
Lost At Sea - solo/multiplayer TTRPG
Vendor:TolkraftRegular price From £6.00 GBPRegular priceUnit price per -
Once We Were Gods DND, a 5th Edition solo adventure
Vendor:Critical Kit LtdRegular price From £5.00 GBPRegular priceUnit price per -
Wires in the Wood - Core Rulebook
Vendor:Critical Kit LtdRegular price From £15.00 GBPRegular priceUnit price per -
Midnight Melodies - play as a jazz pianist
Vendor:Cezar CapacleRegular price FREE DOWNLOADRegular priceUnit price per -
Against The Wind
Vendor:Cezar CapacleRegular price £20.00 GBPRegular priceUnit price per -
Wraithound
Vendor:Cezar CapacleRegular price £20.00 GBPRegular priceUnit price per -
The Feathers of Fjorgyn- a Norse mythology expansion for Be Like A Crow
Vendor:Tim RobertsRegular price From £3.99 GBPRegular priceUnit price per
Got questions?
Tell me more about RPGs, TTRPGs and how do solo RPGs work?
What is a TTRPG?
A TTRPG is an extension of RPG, which stands for role-playing game. RPG is most commonly used to refer to video RPGs, such as Balders Gate, Fallout and World of War Craft to name a few.
These are also referred to as (MMORPG) Massively Multiplayer Online Role Playing Game. WOW was one of the first to gain internet success.
https://www.forbes.com/sites/technology/article/best-rpg-games/
Leaving TTRPG for the Table-Top role-playing games, or analogue games (non-video).
All RPGs embody character creation and are story lead, whether played online as part of a MMORPG or with the theatre of the mind with TTRPGs. They are all a form of collective story telling.
That's great, so explain a solo RPG?
Solo TTRPGs (tabletop roleplaying games) are part storytelling game, part creative writing ritual—and you don’t need a group or Game Master to play. Instead, you become the player and the storyteller, guided by prompts, dice rolls, card draws, or other random elements that shape your character’s journey.
Think journaling meets improv. You might be writing letters from a lighthouse keeper, logging the final days of an astronaut, or mapping a forgotten world—one story beat at a time.
Perfect for:
- Writers and creatives looking to shake up their routine
- RPG fans who want to explore character and story solo
- Anyone who loves the idea of making something personal, strange, and beautiful
Whether you’re new to TTRPGs or a seasoned GM looking for a quiet adventure, solo games are a powerful tool for creative discovery. No rules lawyers, no scheduling. Just you, a few prompts, and a story that unfolds in real time.
Got it. So what systems are these solo RPGs created on?
These vary depending on the mechanical choice of the games creator. The mechanic will be chosen based on how it best serves the story telling of the RPG.
GM-less rpgs will use rollable tables to create prompts, or a deck of playing cards or tarots to act as Oracles within the game.
Are these like the Fighting Fantasy adventures?
The short answer is no.
The Fighting Fantasy books were created by Sir Ian Livingstone and Steve Jackson (not to be confused with the US games designer of the same name), in 1982.
https://en.wikipedia.org/wiki/Fighting_Fantasy
The Fighting Fantasy role-playing game books/choose your own adventures books, which provide the setting and scenario and then give you options depending on the direction of the game you would like to take. Making you the hero of your own adventures. You direct the adventure by turning to a section of the book based on the number relating to the decisions you make, to continue your adventure.
Solo TTRPGs: A Creative Writing Gym for Your Brain
Think of solo TTRPGs as a workout for your imagination. They're not just games—they're structured storytelling sessions that help you flex your creativity, experiment with narrative voice, and explore new characters and worlds. Whether you're stuck in a writing rut or just want to build a regular writing habit, solo roleplaying gives you a prompt, a framework, and just enough unpredictability to keep your creative muscles engaged.
Perfect for writers who want to:
- Beat writer’s block with something fun and low-pressure.
- Discover new characters and storylines organically.
- Turn daily journaling into an adventure.
- Build a creative ritual that actually feels exciting.
No rules lawyers. No pressure. Just you, your thoughts, and a dice-fuelled imagination session.
Aces Over The Adriatic
Aces Over the Adriatic is a solo tabletop role-playing game by Jérôme Mioso that invites you to relive the exhilarating era of interwar aviation. Set against the picturesque backdrop of the Adriatic Sea, this game captures the spirit of a time when seaplanes symbolized technological innovation, adventure, and the freedom to explore.
In this single-player experience, you'll need just two six-sided dice, some writing tools, and your imagination. No prior experience is required to immerse yourself in the sepia-toned skies over azure waters. Whether you have a few minutes or several hours, the game offers a flexible and engaging narrative journey.
The development of Aces Over the Adriatic was supported by the Musée de l'Hydraviation in Biscarrosse, France, adding an authentic touch to the game's historical ambiance.
Embark on a nostalgic flight for glory, and let your creativity soar with Aces Over the Adriatic.
Against The Wind
Against the Wind is a solo or cooperative fantasy-adventure sandbox game designed by Cezar Capacle. Set in a harsh, wind-swept world infused with a subtle fairy tale ambiance, players assume the roles of magical nomad heroes confronting relentless climates, traversing diverse landscapes, and forging their unique paths.
The game blends traditional fantasy adventure elements like wilderness exploration and dungeon delving with contemporary, narrative-driven mechanics. Its rich procedural generation and emphasis on storytelling make it a compelling experience for players seeking immersive and dynamic adventures in a uniquely crafted world.
Be Like A Cat
Be Like a Cat is a solo or two-player role-playing game designed by Tim Roberts, inviting players to embody a feisty feline exploring diverse worlds and striving to expand their territory—think "cat mafia."
The core rulebook provides all necessary tools to begin your adventure, featuring scenarios set in various settings:
- Urban environments
- Cyberpunk worlds
- Space explorations
- Ancient Egypt
Players start by creating their kitten character, selecting from archetypes such as feral, stray, or pet, and customizing breed and skills. The game progresses through turns where players explore environments, expand their territory, and encounter randomly generated locations and creatures. Skills are categorized into Movement, Social, Sensory, and Combat, each with sub-skills reflecting feline abilities.
In addition to solo play, the game offers two-player modes:
All that's required to play is a pen, paper, two six-sided dice (D6), and your imagination. The game is designed for quick setup, allowing players to dive into their feline adventures promptly.
Be Like A Crow
D666
d666 is a solo tabletop role-playing game (TTRPG) crafted by Tim Roberts, the creator of Be Like a Crow. In this game, you assume the role of an architect of your own personal hell, designing intricate chambers of torment to establish your reputation in the underworld. All you need to begin are three six-sided dice (d6), a notebook, and a pen.
D666 gamifies for dungeon building for DMs (Dungeon Masters).
Death in Berlin
Death In Berlin is a solo role-playing game (RPG) designed by Jérôme Mioso, immersing players in the shadowy world of Cold War espionage. Set in Berlin, renowned as a hub of spy activity during the mid-20th century, the game challenges you to unravel conspiracies on behalf of your chosen intelligence service, driven by patriotism or personal ambition.
Key Features:
- Solo Gameplay: Designed for individual play, allowing you to delve into the narrative at your own pace.
- Minimal Requirements: Requires only a deck of cards, a set of polyhedral dice, and your imagination to embark on your espionage journey.
- Narrative Prompts: Utilizes prompts to guide your decisions and actions, simulating the complexities of spy life in an era devoid of modern technology like mobile phones and the internet.
- Historical Setting: Offers a richly detailed context reflecting the intrigue and danger of Berlin during the Cold War.
Midnight Melodies
Midnight Melodies is a solo tabletop role-playing game (RPG) designed by Cezar Capacle, where you step into the shoes of a jazz pianist with a unique twist: you're immune to the Grim Reaper's touch. Instead of claiming your life, Death recruits you into the Department of Unauthorized Deaths. Each night, after your performance, you find a name in your tip jar—someone whose death was unapproved—and it's your job to unravel the mystery behind these unauthorized departures.